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Roadside Assistance Driver

Shit always seems to happen at the worst possible times, right?! There are citizens having problems all over the state from time to time and they need your help. Casey’s is hiring contract workers to drive one of their raggedy ass tow trucks and help people who are having vehicle troubles.

If you’re up for it, head to postal 7282 on Elgin Avenue and talk to the dispatcher there (yellow hook icon on the map). He’ll give you a truck and all the equipment you need to help those stranded locals.

This roadside assistance job and it’s tow truck cannot be used to tow vehicles for police or other players. You’ll end up missing the generated calls and get suspended. All player and police tow calls are to be handled by dedicated mechanic shops.

When a call comes in you can accept it by pressing E or decline it by pressing backspace. However, if you decline too many, you will be suspended.

Head to the location of the motorist requesting help and handle whatever they need. If you need to change a tire, you’ll need to put out safety cones, jack the car up, remove the old wheel, and put a new on on. Then take your jack. Traffic should slow down near you, but watch your step, we all know the locals drive like ass.

Other things you may need to do are: fill a vehicle with gas from a jerry can, change out a dead battery, or tow a broken down vehicle.

Information from the developer:

  • 4 Service Types — Fuel help (jerry can refuelling), wheel change (jack + spare tire swap), battery replacement (remove dead battery, install new), and vehicle towing (attach to tow hook, deliver to drop-off). Each type has unique prop interactions, animations, and mission timers.
  • Call Dispatch System — Randomized service calls dispatched at configurable intervals (15–45s). Players accept or decline via keyboard (E/Backspace) with a 30-second response window. Missed and declined calls accumulate — 3 missed calls trigger an automatic clock-out.
  • Progression & Leveling — 5 tiers (Trainee to Master Technician) with increasing pay multipliers (1.0x to 1.5x), tip chances (10% to 40%), and tip ranges. Progress is persistent and earned through cumulative job completions.
  • Crew Co-op — Two players can team up on the same shift with a shared tow truck, synchronized call dispatch, and a 15% co-op pay bonus. Only the crew leader accepts/rejects calls. Leadership transfers gracefully if one member drops out.
  • Detailed Pay Breakdown — Base pay per job type plus distance bonus, on-time speed bonus, cone placement bonus, level multiplier, daily streak bonus (up to 7 days), and random tips. Deductions for gas fees (5%), taxes (10%), and vehicle damage keep the economy grounded. End-of-shift summary shows the full breakdown.
  • Safety Cone System — 3 cones stored on the tow truck bed. Players take, carry, and free-place cones via ghost preview around the work area. Each placed cone creates tiered speed zones (4/15/25 GTA speed units) and earns a $5 bonus on job completion. Cones can be picked up and repositioned.
  • Stranded NPC Behavior — NPCs exit their broken-down vehicle, stand nearby, and cycle through contextual animations (beckoning, pleading, impatient). When the player is far away, NPCs switch to ambient phone scenarios.
  • Props System — Jack, spare wheel, jerry can, and battery props attach to the tow truck bed and transfer to the player’s hands via third-eye interactions. Each prop has unique carry animations and vehicle attachment points.
  • Breakdown Visuals — Stranded vehicles display hazard lights, cosmetic body damage, and engine smoke. Flat tires, empty fuel tanks, and dead batteries are simulated per job type.
  • Tutorial System — 13 contextual tooltips guide new players through their first shift, covering clock-in, incoming calls, each job type, cones, timer expiry, vehicle damage, job completion, crew joining, and level-ups. Tutorials persist via KVP and can be toggled or reset with commands.
  • Anti-Abuse System — Complaint tracking with automatic 30-minute timeouts after 3 strikes (vehicle destruction, dying on shift). Complaints decay through successful job completions, keeping the system fair without permanent punishment.
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