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Animal Control Service

Want to help the citizens with dangerous or nuisance animals? The Animal Control Service is looking for some contract workers! Note: This is not law enforcement.

Head over to speak with the dispatcher at postal 7176. Use the third-eye to speak with him. Go on duty, then speak with the dispatcher again to open the menu again. There is an option there to put on your uniform. You may have to put on and take off a time or two for it update your appearance.

When you go on duty, you will be given a tranquilizer gun and a box of ammo. It might be easiest if you put the tranq gun in quick slot 1 and the ammo in quick slot 2, and immediately load your ammo. You may need it. The tranq gun is removed from your inventory when you go off duty. If you log out or crash without going off duty, you will still have the tranq gun in your inventory. Do not abuse this tranq gun to grief other players or terrorize locals, otherwise you may be charged with a crime if caught by law enforcement.

Once you’re on duty, have your tranq gun loaded, and you uniform on, find your kennel truck that is parked nearby and hop on in.

You will get notifications when a new animal control task is available. Press E to accept it or backspace to decline it. Be aware, though, that declining too many tasks will get you suspended for a while.

Go to the location specified and handle whatever animal related task was assigned. If you must tranq an animal, do so quickly, as that is most likely an aggressive animal and a danger to the public. You’ll need to have the truck close by and third eye it to get the option to load the animal into the truck. Make sure you do this quickly because the tranquilizer only works for a short time.

You’ll then need to take the animal back to the shelter location, near the dispatcher. Pull up into the area and you’ll see the notification to press E to unload the animal. Other types of calls may also require loading and taking the animal back to the shelter.

Some of the calls you may receive while on duty are: Aggressive animal (tranquilize attacking animal, load into truck, deliver to shelter), stray capture (place bait, sneak up, calm and capture), wildlife removal (track patrolling animal through waypoints, tranquilize and deliver), and deceased pickup (collect remains into a body bag, load into truck). Each type has unique animal AI, prop interactions, animations, and mission timers.

This is a well planned out contract job that is sure to be interesting and fun. Here’s the details of the job from the developer:

  • Tranquilizer Dart System — A dart gun is given on clock-in and removed on clock-out. Dart damage is server-authoritative and restricted to only affect the active job’s animal while on shift. Successful hits sedate the animal for a configurable duration (default 30s), after which it wakes and must be re-tranquilized. Ammo resupplies are available at a cost, deducted from shift pay.
  • Animal AI Behavior — Each job type drives distinct AI. Aggressive animals attack the reporting NPC and redirect to the player. Strays wander and flee when spooked, with configurable spook chances and flee distances. Wildlife patrols between waypoints with detection ranges for standing vs crouching players. All animals have escape radii that trigger complaints if breached.
  • Bait & Stealth Mechanics — Take bait from the truck, place it using a ghost preview system, then retreat and wait for the stray to approach. Crouch to avoid spooking the animal while closing in. Supports native crouch detection or a random-chance fallback for servers with custom crouch systems.
  • Call Dispatch System — Randomized service calls dispatched at configurable intervals (15–45s). Players accept or decline via keyboard with a 30-second response window. Missed and declined calls accumulate — 3 missed calls trigger automatic clock-out. An event pool of 55 locations avoids repetition across a shift.
  • Progression & Leveling — 5 tiers (Volunteer to Chief Officer) with increasing pay multipliers (1.0x to 1.5x), tip chances (10% to 40%), and tip ranges. Progress is persistent and earned through cumulative job completions. A daily streak system (up to 7 days) adds bonus pay.
  • Crew Co-op — Two players can team up on the same shift with a shared truck, synchronized call dispatch, and a 15% co-op pay bonus. Leadership transfers gracefully if one member clocks out or disconnects.
  • Detailed Pay Breakdown — Base pay per job type plus distance bonus, speed bonus for on-time completion, level multiplier, daily streak bonus, and random tips. Deductions for gas fees (5%), taxes (10%), vehicle damage charges, and fines. End-of-shift summary shows the full breakdown.
  • Reporting NPC Behavior — Civilian NPCs spawn at aggressive and stray job sites, cycling through contextual animations (beckoning, frightened, phone calls) based on player proximity. NPCs play thank-you animations on job completion.
  • Safety Zones — Tiered speed zones (8 mph inner, 20 mph outer) slow NPC traffic around active job sites. Ambient ped scenarios are blocked and parked vehicles are cleared to reduce interference.
  • Tutorial System — 17 contextual tooltips guide new players through their first shift, covering every job type, bait placement, tranquilizer use, animal loading, shelter delivery, crew mechanics, and progression. Tutorials persist via KVP save to your client and can be toggled or reset with commands.
  • Phone Integration — Email notifications for shift events, dispatch calls, incident reports, and end-of-shift payment summaries via phone.
  • Anti-Abuse System — Complaint tracking with automatic 30-minute timeouts after 3 strikes (animal escape, animal killed, vehicle destroyed, player death). Complaints decay through successful job completions.
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